Complex 3D Terrain
2013
Continued exploration into the procedural generation of 3D terrain based on voxelized noise maps and Marching Cubes algorithms. Now published as "Ruaumoko" in the Unity 3D Asset Store!
composer, musician, data scientist
2013
Continued exploration into the procedural generation of 3D terrain based on voxelized noise maps and Marching Cubes algorithms. Now published as "Ruaumoko" in the Unity 3D Asset Store!